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Messages - Vilmis

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Updates / Changelog #86
« on: Today at 10:07:52 »
  • Refactored all system of zones for the best performance. ***
  • Refactored fishing system by L2OFF info. ***
  • Updated some teleport zones of gatekeeper by L2OFF. ***
  • Corrected quests Egg Delivery and Speciality Liquor Delivery by L2OFF ***

    More updates are coming...
    *** It needs server restart.

Most retarded idea :D 50x without buffer, full sub quest, no mana potion. U should rename server "Boxyland"
I know that...
Still thinking about that leave or not buffer.

Updates / Changelog #85
« on: November 16, 2017, 00:48:09 »
  • Updated: Queen Ant - added more guards and nurses by L2OFF.  Some corrections on re-spawn and de-spawn. Fixed re-spawn issue for nurse and guard.
  • Updated: All raid bosses by L2OFF information. P and M def corrections, hp corrections, drop corrections and  their skills corrections. (Special thanks for Asgota)
  • Updated: NPC - Doctor Chaos and his Raid Boss. After summon of boss - npc disappears and will be re-spawned when boss's re-spawn time will be ended.

Hello, dear players
We wanna introduce a new server which will be much closer - old, good and classic Lineage 2 game.

Short important information about server (This info can be change):
- Rates: Exp x50, SP x50, Adena x35, Drop x20, Spoil x25, Raid x10
- Enchant: Max +16, Safe +3, Full body safe +4,
- Classes: 1st, 2nd for adena and 3rd quest.
- Sub-Class: Quest
- Noble: Quest
- No Buffer
- Buff time: 20min and 2min
- No Mana potions.
- No materials or recipes at shop.
- Shop till c grade.
- and etc.

Will be added 2 patches (System).
1. Clean (Without client modification)
2. Some modification.

We have a strong server machine and we gonna buy a new server protection (SmartGuard).

Updates / Changelog #84
« on: November 12, 2017, 00:34:58 »
  • Updated: Increased characters distance of forward and backward moving.
  • Some fixes of small issues (Core side).
  • Corrected Zaken's zone.
  • Refactored system of zones and moving through them. Now they're synchronised as well.
  • Updated zones of water.
  • Some corrections in CharactersAI, moving and attacking.
  • Added sleep effect for offline shops. (Like L2OFF)

Updates / Changelog #83
« on: November 08, 2017, 02:26:13 »
  • Updated: FourSepulchers. From now on, key from key box gets only party leader and doesn't matter who opened. Second room mob do re-spawn till first key box.

Updates / Changelog #82
« on: November 07, 2017, 16:14:59 »
  • Updated reward system, from now on if you didn't vote, then pop up - board of voter when character enters to the world.
  • Removed TOI angels from champions list, because of transform.
  • Re-correction SPLENDOR mobs, now they work good. Before not all worked good and sometimes first mob was disappearing  and emerged to 2 new. It's wrong. Now is fixed.
  • Corrected BAIUM's archangels and now they're attacking baium as must be.
  • Fixed SPAM issue on too fast skill use and stuck everything.

Fixed bugs / Re: Epic bug
« on: November 07, 2017, 04:03:18 »
Possible this issue is fixed. Check and report.

Fixed bugs / Re: Epic bug
« on: November 07, 2017, 02:40:33 »
Can you checkand valakas Ud ? every 30 sec ud and for 1min.xx
Maybe can you remind me this skill name?

EDITED: Found and checked. Same info like in L2OFF.

Fixed bugs / Re: Epic bug
« on: November 07, 2017, 00:54:48 »
ok we find it..spam aura=lag
Yeah and when is too much then stops all client packets for a wile. Working on this at the moment.

Fixed bugs / Re: Epic bug
« on: November 06, 2017, 21:25:58 »
Anyway give me more details. Because this can be only around boss in one place. So this is when attacking the boss yeah ad in one place? I mean boss zone and around him.

Fixed bugs / Re: Epic bug
« on: November 06, 2017, 21:04:47 »
When we kill baium-antharas-tezza and sometimes QA everything stuck/lag and we cant use mana potion and after we die.
Check the problem maybe its epics animation or maybe aura flare from all sps or idk.

Check it but not alone.
Is it really for everyone?
I'm going to check it.

Updates / Changelog #81
« on: November 02, 2017, 21:42:33 »
  • Refactored all effects system, some corrections and a few updates for better operation and synchronisation.
  • Some clean up and a small issues fix. (Core side)
  • Refactored vote reward system.
  • Fixed charactersAI, from now on, they can nicely come back to spawn point around objects.

Announcements / L][LifeDrain x100 - Updates
« on: November 01, 2017, 21:34:09 »
Hello, fellas
That's what we made on this season and still doing more. We're trying do our best just for you players. Don't forget report any mistakes here: „Report bug“ (Forum section) or click on the button in top „Report“ and choose „Bug“.

The All Newest updates:
Changelog #80 http://lifedrain.net/forum/index.php?topic=845.0
Changelog #79 http://lifedrain.net/forum/index.php?topic=844.0
Changelog #78 http://lifedrain.net/forum/index.php?topic=838.0
Changelog #77 http://lifedrain.net/forum/index.php?topic=836.0
Changelog #76 http://lifedrain.net/forum/index.php?topic=833.0
Changelog #75 http://lifedrain.net/forum/index.php?topic=831.0
Changelog #74 http://lifedrain.net/forum/index.php?topic=830.0
Changelog #73 http://lifedrain.net/forum/index.php?topic=828.0
Changelog #72 http://lifedrain.net/forum/index.php?topic=827.0
Changelog #71 http://lifedrain.net/forum/index.php?topic=826.0
Changelog #70 http://lifedrain.net/forum/index.php?topic=823.0

Updates / Changelog #80
« on: November 01, 2017, 19:47:50 »
  • Updated some mobs in Stakato Nest, Faction id was missing. Now they have it.
  • Updated skill: Tidal Wave. It had wrong hit time and reuse delay.
  • Characters broadcasting is fully fixed  and synchronisation between client<->server is best than ever been.
  • Fixed a small issue of monsters damage hate.
  • A some corrections in transformation of monsters by L2OFF (Core side) .

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